Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

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Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Udo77 am Mi 15 Okt 2014, 21:17

Stand: 14.05.2017
Welche FAQ und Turnierregel-Version ist am aktuellsten: Version 4.3.2, veröffentlicht am 17.03.2017

Englische Support Seite

Englische Grundregeln (Force Awakens Grundbox):
X-Wing Learn to Play (04.09.2015) Download
X-Wing Rules Reference (04.09.2015) Download

Aktuelle FAQ englisch
Version: 4.3.2
Datum:  17.03.2017
Download
Download Hi-Res

Akuelle Turnierregeln englisch (Tournament Regulations)
Version: 1.1.1
Datum:  12.04.2017
Download

Aktuelle epische Turnierregeln englisch
Version: 3.2
Datum: 04.09.2015
Download

Aktuelle  Escalation Turnierregeln englisch
Version: 3.0.1
Datum: 30.03.2015
Download

Regeln für riesige Schiffe englisch
Version: 3.0
Datum: 25.03.2015
Download

Deutsche Grundregeln(Das Erwachen der Macht)
X-Wing Spielregel: Download
X-Wing Referenz-Handbuch: Download

Aktuelle Deutsche Regeln:

Deutsche Support Seite

Alte Grundregeln deutsch (altes Grundset) Download

Aktuelle FAQ deutsch
Version: 3.5
Basierend auf englischer Version: V4.2.3E
Datum: 24.10.2016
Download

Aktuelle Turnierregeln deutsch
Version: 2.0D
Datum: 23.01.2017
Download


Zuletzt von Udo77 am So 01 Nov 2015, 08:58 bearbeitet; insgesamt 22-mal bearbeitet
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Udo77 am Do 16 Okt 2014, 00:02

Ankündigung und Kommentar zur englischen V2.2

These changes will go into effect on October 20th, 2014.

A Word from the Developers

Hello pilots!

This time around in the FAQ we have a couple of errata, a couple of rules clarifications, and a few minor rules changes. The tournament rules feature one minor change that will allow tournament organizers to manage pairings more easily, as well as make each match more competitive by pairing players to opponents with similar Margin of Victory records.

Both of the errata come from the new YT-2400 Expansion Pack: Lone Wolf and Stay on Target. This resolves some confusion about whether a ship is considered at Range 1 of itself (it is) and whether Stay on Target can be used abusively in tandem with Navigator (it can’t).

The rules clarifications and changes affect a few corner cases that will not come up often
for most players. The first rules clarification has to do with values being increased and
decreased by different game effects, which has become relevant with the introduction of the VT-49 Decimator and its agility value of “0.” The other clarification is tied to a rule change around Autoblaster and the distinction between “dice results” and “hit or evade results.”
We’ve also simplified Proximity Mines and changed the way stationary maneuvers and overlapping interact.

Additionally, the new FAQ provides answers to questions surrounding Dash Rendar, Keyan Farlander, Push the Limit, Experimental Interface, and what happens if a ship overlaps both an asteroid and a debris cloud.

Thanks for continuing to support this great game, and we hope to see you this November for the 2014 World Championship Weekend!

Happy hunting,
Frank Brooks and Alex Davy
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Udo77 am Fr 27 März 2015, 20:41

Ankündigung und Kommentar zur englischen V3.0

Pilots on both sides of the Galactic War fly to battle for a variety of reasons. Some chase glory. Others fight for freedom. Some hunt their enemies to earn valuable credits. As the galaxy's Scum and Villainy enter the tournament environment, there are more pilots engaging in the game's dramatic dogfights, fighting for a wider variety of reasons than ever before.
Make sure you understand this new faction and its new tactics before you next head to battle. Download the new X-Wing  FAQ  (pdf, 11.5 MB) and tournament rules (pdf, 4.2 MB) and receive a quick debriefing on the Scum and Villainy faction. For those interested in even larger battles, the  Epic (pdf, 4.8) and Escalation tournament rules (pdf, 3.7 MB) can be found on the X-Wing page.
        
These changes will go into effect on April 15th, 2015.

A Word from the Developer

Greetings, pilots!
A new tournament season is upon us, and the Scum and Villainy faction has entered the fray. The latest FAQ addresses a number of rules questions presented by the faction's many devious tricks and traps. It also introduces a couple of subtle — but significant — rules changes. These changes have been rigorously playtested and analyzed, and they represent a small, important rebalancing of two key game mechanics.
The first is a change to huge ship weapons. When a huge ship is attacking with its primary weapon at Range "3" and beyond, the defender will now roll a single bonus defense die instead of two extra dice at Range "4" and three extra dice at Range "5." Huge ships were having difficulty handling the overwhelming numbers of three-agility targets they were facing, and this improvement to their primary weapons gives them the firepower they need to bring down their more elusive enemies.
The second change moves Decloaking to a different timing window — pushing it forward to the start of the Activation phase. This serves two functions: it clears up a number of problematic interactions with the “when you reveal your dial” timing window, and it tempers the extreme positional advantage of high pilot skill ships with access to Cloak tokens. Overall, this change helps bring the TIE phantom to parity with other ships without taking away what makes it special.
Finally, the tournament rules have received a number of minor tweaks. Players may now use Debris Cloud tokens in tournament play, and the Escalation format has been slightly revised as players are now required to field at least two ships in their opening 60-point squads. This is to help curtail the dominance of highly defensive single-ship lists in the opening round.
Wave VI is the biggest wave of X-Wing yet, and there are a ton of new ships, pilots, and card interactions to process. We’ve done our best to provide a comprehensive FAQ, but if you’re stumped by an interaction and can’t find an answer therein, feel free to contact Fantasy Flight Games with your questions.
Have fun and fly casual,
Alex Davy, X-Wing Developer
Thanks, Alex!
Surviving a dogfight is hard enough. You don't want to go to battle, flying blind, or with your sensors damaged. Download the FAQ , tournament rules , Epic tournament rules , and Escalation tournament rules now, and be prepared for your next mission.
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Udo77 am Do 17 Sep 2015, 14:59

(Nachtrag von alten FAQ News)

Becoming an ace

All fighter pilots look toward the day they become an ace. It’s a mark of pride and skill. In a galaxy where death can come at any moment, having survived long enough to defeat many enemies is a distinguishing factor between the grizzled veterans and fresh recruits.
Whether you’re a veteran of multiple tournaments or looking to compete in your first X-Wing™ event, be sure to download the new X-Wing  FAQ (pdf, 11.7 MB) and tournament rules (pdf, 767 KB). For those participating in larger scale battles, the Escalation (pdf, 3.6 MB) and Epic tournament rules (pdf, 4.8 MB) can be found on the X-Wing page.
            
The FAQ will go into effect August 15th, 2015. The tournament rules will go into effect July 29th, 2015.

A Word from the Developer

Greetings, pilots!
This version of the FAQ features a number of new card clarifications, as well as a rules reversal and a notable
card errata.
First, we’ve reversed our position on the way the edge of the play area interacts with boost and barrel roll. Previously, if a ship boosted or barrel rolled in such a way that it landed outside the play area, it was destroyed. From now on, if you boost or barrel roll off the play area, you will be allowed to choose a new direction for the boost or barrel roll or an entirely new action. This is a less punitive method of handling the situation and brings this rule in line with the rule for boosting and barrel rolling onto obstacles.
Second, the Tactician Upgrade card has received the “Limited” keyword, which means it will now be restricted to one copy per ship. This is an important limitation as we look forward to the addition of the Hound’s Tooth to the game.
Thanks for sending in your rules questions, and remember—have fun and fly casual!
Alex Davy

A Word from Organized Play

The X-Wing tournament rules may look a bit different with this update, but the rules within remain very similar. Today’s largest change is a reorganization of the document and rewording of many sections so that the X-Wing, Imperial Assault, and Star Wars™: Armada tournament rules all align. If a player is interested in playing more than one of these games, they can now see the rules differences by a simple comparison without time spent searching each document.
Another noticeable change is a new section under Tiebreakers labeled “Tournament Software Strength of Schedule.” Before we started work on our tournament software, stores and tournament organizers were often forced to run tournaments by hand. While many TOs have the math skills to run large tournaments with complicated tiebreakers, the time this adds to a tournament is significant and detrimental to players’ experiences. This limited the rules governing pairings and tiebreakers for our games in the past, but tournament software opens the possibilities of new methods and we have taken advantage of them to improve our tournaments.
With our tournament software in the middle of its beta phase and seeing use out in the world, it’s become important to inform players of the new pairings and strength of schedule calculations in a wider manner. While not all players may participate in a tournament run with the software just yet, this addition will inform them of what will be a universal rule once it is released widely across the world.
Finally, we have solidified 75-minute rounds as the standard round length for competitive and premier tournaments. Previously, we have left room for judges and TOs to choose the round length within certain limits. As time has gone on, however, this has caused problems with certain squads being stronger depending on the time limit. To avoid this issue and to give players as consistent of an experience as possible, we now mandate 75-minute rounds in competitive and premier tournaments.
It’s easy to be excited about reaching a new threshold and honor, but don’t let your guard down. Download the FAQ and tournament rules now to learn all of the rules that will help you stay alive long enough to become an ace!


Zuletzt von Udo77 am Do 17 Sep 2015, 15:28 bearbeitet; insgesamt 3-mal bearbeitet
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Udo77 am Do 17 Sep 2015, 15:00

Enter a new era

Each generation of pilots sees its fair share of spectacular battles, harrowing missions, and far too many deaths. Each experience is a lesson, and those that survive learn from them. As experienced pilots move up in rank, retire, or suffer the ultimate fate in war, new recruits take their place and learn the same lessons all over again.
New X-Wing™ products have been released, and with them, some big changes are taking place within the game. Download the new X-Wing FAQ (pdf, 10.5 MB) and tournament rules (pdf, 768 KB) now to learn more about these changes. For those participating in larger scale battles, the Escalation (pdf, 3.6) and updated Epic tournament rules (pdf, 4.8 MB) can be found on the X-Wing page.
These changes will go into effect on October 1st, 2015.

A Word from the Developer

Greetings, pilots!
This update to the tournament rules contains an important change to the way tournament scoring works: players will now earn half of the squad points of any enemy large ship that has been reduced to half its starting durability
or lower.
Previously, heavy hitting, hard-to-kill ships enjoyed an unintended advantage in tournament play: they could act as a sort of bank vault for squad points, allowing players to run out the clock and eke out wins in games they may have otherwise lost. With this change, the power of that strategy will diminish, at least to a degree. We believe this change will help ensure that a greater number of squads are tournament viable, improving the overall competitive diversity of the game.
Additionally, we have clarified what is and is not allowed during squad deployment: players are free to use movement templates and range rulers to assist with placing their ships in the setup area, but may not use these tools to plot out the future movements of their ships in advance.
For information on the new set and FAQ changes, please read my explanation in today's article on the future of X-Wing™.
Alex Davy
Whether you’re a veteran X-Wing player or a green pilot entering the game for the first time, it’s important to understand the new changes fully. Download the FAQ and tournament rules now to learn all of the rules that will help you stay alive to teach future generations!


Zuletzt von Udo77 am Do 17 Sep 2015, 15:24 bearbeitet; insgesamt 2-mal bearbeitet
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Udo77 am Do 17 Sep 2015, 15:23

There has been an awakening


The release of The Force Awakens™ Core Set for X-Wing marks the introduction of a new golden age for X-Wing Organized Play.
X-Wing and its Organized Play program are stronger than ever. They enjoy the support of an amazing, worldwide community of players, many of whom gather to play in leagues or tournaments.

  • If you’re new to the game, you can learn more about joining the larger X-Wing community from our article, “Take Your Games to Lightspeed.”
  • If you’re an X-Wing veteran and you’re hoping to understand what impact The Force Awakens Core Set is bound to have on the game, this article’s for you.

What Veterans Should Know About the Future of X-Wing

In essence, X-Wing remains the same.
The Force Awakens Core Set does not reboot the game or replace the classic Core Set from 2012; it stands alongside it as another entry point into the game, one set within a different era of the Star Wars universe.
As a result, the new Core Rulebook (pdf, 6.6 MB) presents the option of keeping consistent with the events of the films and building a squad of ships and pilot from the same era, or choosing to customize your squad by mixing with ships from the game's other eras and factions.

  • You can pair your Resistance starships and pilots with those of the Rebel Alliance.


  • You can command your First Order pilots and starfighters into battle alongside the ships and pilots of the Galactic Empire.


  • The Scum faction stands alone, relying upon its notorious blend of mercenaries, pirates, and bounty hunters.

When you build a squad, you affiliate it with one of these groups, and you can utilize any of the ships, ship cards, and upgrades appropriate to it. For example, you could fly Poe Dameron alongside Wedge Antilles , and you could even add R2-D2 to Poe’s ship.
The second major change, as reflected in the new tournament rules document, is that the new Core Rulebook supersedes that from the classic 2012 Core Set. This is important because there are a few key adjustments to the rules that – while limited in scope – improve the game’s consistency and permit several ships to perform as they were always intended. You’ll find more about these changes in the address from the developers below.
Finally, The Force Awakens Core Set introduces a new damage deck with a card back markedly different from that of the classic 2012 Core Set. While nearly identical to the classic Core Set’s damage deck, this new damage deck features several carefully considered changes, and it will become the required standard for tournament play on January 1, 2016. Again, you’ll find more about these changes in the address from the developers below.

The Developers Address the Impact of The Force Awakens Core Set on X-Wing

The launch of The Force Awakens Core Set gave us an exciting opportunity to make a few small, impactful changes to the game.
First and foremost among these changes is a revised damage deck. The old damage deck, while fun and functional, had two cards in it that varied far too wildly in their effects: Injured Pilot and Munitions Failure .
Depending upon your squad composition, these cards were either totally devastating or effectively blank.
For example, Munitions Failure could single-handedly nullify a HWK-290 upgraded with an Ion Cannon Turret , and Injured Pilot could wipe out your investment in Darth Vader’s unique ability in one painful shot. On the other hand, an Academy Pilot would have nothing to fear from either crit.

The New Damage Deck

We believe that critical damage should be devastating no matter what squad you bring, and that players should not be unfairly penalized for choosing to bring unique pilots or specific upgrade cards. Therefore, Injured Pilot has been replaced by Shaken Pilot , a milder and more universal effect, and Munitions Failure has been replaced by Loose Stabilizer , a universally devastating crit.
Two other cards have also been replaced: Minor Explosion and Minor Hull Breach . These cards were thought to have too minimal an effect and have been swapped for cards that will have more of an impact. Major Explosion applies a critical damage when triggered, and Major Hull Breach can cause a chain reaction of devastating critical effects if it is not quickly addressed.
Furthermore, a number of damage cards have retained their basic function but had their language upgraded. Blinded Pilot no longer requires a ship to make an attack before it is flipped facedown; it’s now flipped facedown after you pass your next opportunity to attack (even if there was no target for an attack). Damaged Sensor Array now applies equally to all actions, and secondary weapons are no longer immune to Weapons Failure .
Even as these changes result in better critical effects, it’s important to note that the ratio of the damage deck has been preserved. We kept exactly seven Direct Hits in the damage deck, and there are still eight cards with the Pilot trait and twenty-five cards with the Ship trait. This means that upgrade cards like Determination and Salvaged Astromech will still have the same probability of triggering.
The Force Awakens Core Set also introduces a comprehensive Rules Reference (pdf, 2.6 MB), which gave us a chance to clean up and improve the rules of play. There are too many updates for a full overview, so I’ll simply focus on the most significant tweaks: acquiring a target lock, and the revised Activation phase.

Acquiring a Target Lock

Previously, a ship could only remove its target lock if it spent its lock or acquired a target lock on a different ship. Among other things, this meant ships were prohibited from re-acquiring a target lock on a ship on which they already had a target lock.
This led to some unfortunate rules interactions with pilots like “Dutch” Vander and Captain Kagi .

  • “Dutch” Vander, for instance, was unable to re-acquire target locks on ships he had already locked and, therefore, limited in his ability to empower his squadmates.

Because of the change to the rules for acquiring a target lock, “Dutch” Vander remains a powerful wingman, even when your opponent’s squadron is down to just one ship.

  • Meanwhile, Captain Kagi found his powerful ability undercut by the fact that ships who had already locked onto Kagi were then free to acquire new locks on different ships.

In the new ruleset, ships are free to re-acquire target locks on ships they already have locked — good news for “Dutch” and Captain Kagi!

The Revised Activation Phase

In the old rulebook, the Activation phase contained an unintended glitch thanks to the placement of the Check Pilot Stress step after the Execute Maneuver step.
This resulted in a number of unfortunate interactions because ships with stress tokens that performed green maneuvers did not remove their stress as part of the Executing Maneuver step.

  • For instance, if he started the round stressed, the TIE fighter pilot “Night Beast” was unable to use his pilot ability after performing a green maneuver because the timing window for his ability occurred before the stress was removed in the Check Pilot Stress step.
  • Additionally, upgrade cards like the Dauntless Title could abuse this glitch. A VT-49 Decimator equipped with Dauntless could execute a green maneuver, collide with an enemy ship, perform its free action, and acquire a stress token. Then it would remove that stress token in the Check Pilot Stress step!

Now that the Check Pilot Stress step of the Activation phase has been folded into the Execute Maneuver step, “Night Beast” will immediately clear his stress after executing a green maneuver and can then immediately perform a focus action before performing another action, such as a barrel roll.
We fixed these interactions by folding the Check Pilot Stress step into the Execute Maneuver step, thereby making the whole process more intuitive.

Cleaned Up and Better Than Ever

The changes introduced with The Force Awakens Core Set do not result in a seismic shift. X-Wing is still the same game, just cleaned up, streamlined, and updated with a comprehensive Rules Reference.
Many of these interactions are quite subtle and are likely only to impact players competing at the very top tier, who have learned to master the rules and all their minutiae. Meanwhile, certain pilots who were sidelined due to quirks in the original ruleset will get a new lease on life, and ships like the HWK-290 and the M3-A Scyk fighter will no longer have to fear the dreaded Munitions Failure.
–Alex Davy and James Kniffen, X-Wing Design Team

Take Your Best Shot

The Force Awakens Core Set marks the start of a new and exciting time for X-Wing, and it’s one that’s bound to have as much excitement in store for tournament aces as for rookie pilots just looking to get into the action,
You can find the new X-Wing core rulebook, rules reference, and tournament rules documents available among the game’s support files.
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Udo77 am Fr 18 Sep 2015, 10:17

Die FAQ und Turnierregeln wurden heute nochmal korrigiert:

Aktuelle FAQ englisch
Version: 3.2 -> 3.2.1
Datum: 04.09.2015 -> 17.09.2015
Download

Akuelle Turnierregeln englisch
Version: 3.2.1. -> 3.2.2
Datum: 16.09.2015 -> 17.09.15
Download

Korrekturen (so weit gefunden):
FAQ: freie Aktionen auf Astis sind erlaubt
Turnierregeln: halb angeschossene große Schiffe geben immer Punkte zur MoV.
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Udo77 am So 01 Nov 2015, 08:51

A Pilot's Options

When the original X-Wing™ Core Set first released in 2012, it included a damage deck that became a familiar part of any player’s squad. In early September of this year, The Force Awakens™ Core Set was released. This exciting new product introduced a new damage deck to the game with the intention of eventually replacing the original
damage deck.
After careful review of the impact on tournament play, we have modified the policy on the legality of damage decks in X-Wing. Each damage deck provides advantages and disadvantages to certain ships, and by extension, certain squadrons. The existence of two different decks creates a healthier metagame, further bolstering the current environment of creativity and amazing customization that X-Wing offers to its players. Toward that end, for the foreseeable future, players will also be able to choose which damage deck to use when building their squadron. The X-Wing  tournament rules have been updated to reflect this change.
Though some cards share names in both decks, players will utilize only the printed functionality of the card in the deck they are using. The X-Wing  FAQ has been updated with separate clarification sections for each damage deck.
         
The Damaged Sensor Array damage card from the original core set (left) has different gameplay than the Damaged Sensor Array damage card from The Force Awakens Core Set (right).
Please note that in order to showcase the new damage deck and provide spectators with a consistent experience, all competitors will use The Force Awakens damage deck at the 2015 X-Wing  World Championship. One The Force Awakens damage deck will be provided for each competitor.
The X-Wing community continues to evolve and create ever new and interesting squads. We are excited to see what you can do with one more option available to you!
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

Beitrag  Barlmoro am Di 22 Dez 2015, 08:47

2015 December Rules Update


Updated FAQ and Tournament Rules are Now Available

The time has arrived for another update to the FAQ and tournament rules for our Organized Play games. These two documents, along with each game’s original rulebooks, provide players with everything they need to know about their favorite game.

Download the Documents Now

It is important players stay up to date with the current documents. Knowing the details may be the difference between glorious victory and crushing defeat, and you can start learning these new changes by clicking on the links for your favorite games below:
All changes from today’s update will go into effect on January 1st, 2016.

Not Just For Tournaments

Tournament players aren’t the only ones who should read the new FAQ and tournament rules. In each document, you’ll find answers to many of the most commonly asked questions and rulings. Whether you’re looking to vie for the title of World Champion or play in the comfort of your own home with family and friends, the updated FAQs and tournament rules offer clarity and structure that will give you a better play experience.
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Re: Aktuelle FAQs und Turnierregeln (Stand 01.07.2016) V4.3.2

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